Category Archives: idevblogaday

The pain of international iTunes Gift Card giveaways

Today’s iDevBlogADay entry is going to be part rant and part hack. As any small dev with a tight budget, we are also continuously looking for wallet-friendly new ways to engage our audience. Recently we have decided to give away iTunes … Continue reading

Posted in idevblogaday, Indie Life | 4 Comments

Indie Life: Surviving as a Mobile Dev

For this iDevBlogADay post, I have decided to go non-technical and share my thought about how I see it would be possible to survive as az indie developer in the current markets. My goal with this post is also to … Continue reading

Posted in idevblogaday, Indie Life | 1 Comment

Using CALayers as HUD elements – Part II.

In my last post for iDevBlogADAy, I showed you how one can build on a simple CALayer subclass to create a resource-friendly, custom looking number display (eg. for showing scores) for your game. In this post, I will use the … Continue reading

Posted in idevblogaday | Comments Off

Using CALayers as HUD elements – Part I.

When creating a game, an informative and seamlessly integrated HUD is crucial to provide feedback to players. Using the built-in system fonts could really hurt the aesthetic appeal of your game and you should always do your best to make … Continue reading

Posted in idevblogaday | 3 Comments

Integrating a commenting module in your App – Part 2

My last iDevBlogADay post revolved around displaying user comments in your app by using the Disqus REST API service. Part 1 can be found here. Now it is time to talk about how it is possible to enable a user … Continue reading

Posted in idevblogaday | Comments Off