Category Archives: idevblogaday

Extreme App Makeover: The Evolution of Soctics

We originally debuted Soccer Tactics in 2009 on the App Store and a year later we introduced online multiplayer in it. Our users really liked the game but we felt there was so much more in the game we haven’t … Continue reading

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Competitive Mobile Gaming

I believe that smartphones and FB are the primary catalysts for casual games becoming truly mainstream. However, these games are usually frown upon by hardcore gamers who prefer skill-based, competitive games. Quake, Counter Strike, Starcraft are all great examples of … Continue reading

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About Beta Testers

After an admittedly long absence from our allotted iDevBlogADay¬†schedule, I would like to share my thoughts about the difficulties of beta testing.¬†We have conducted a few beta tests in the past for iOS products and I am beginning to understand … Continue reading

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Building Games vs Building Engines (aka. Engineeritis)

Recently I have been thinking more and more about the question: what am I really doing when I’m writing code? Sure, we have been developing iOS games since 2008 so the answer seems straightforward, but if I stop and take … Continue reading

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22nd Dec aka the EA Massacre: Why we are skipping it

In today’s iDevBlogADay post I wanted to discuss a little bit about the 22nd Dec phenomenon and why we are not going to participate in it. Currently we are creating a huge update to Soctics and creating a separate HD … Continue reading

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