Category Archives: idevblogaday
The pain of international iTunes Gift Card giveaways
Today’s iDevBlogADay entry is going to be part rant and part hack. As any small dev with a tight budget, we are also continuously looking for wallet-friendly new ways to engage our audience. Recently we have decided to give away iTunes … Continue reading
Indie Life: Surviving as a Mobile Dev
For this iDevBlogADay post, I have decided to go non-technical and share my thought about how I see it would be possible to survive as az indie developer in the current markets. My goal with this post is also to … Continue reading
Using CALayers as HUD elements – Part II.
In my last post for iDevBlogADAy, I showed you how one can build on a simple CALayer subclass to create a resource-friendly, custom looking number display (eg. for showing scores) for your game. In this post, I will use the … Continue reading
Using CALayers as HUD elements – Part I.
When creating a game, an informative and seamlessly integrated HUD is crucial to provide feedback to players. Using the built-in system fonts could really hurt the aesthetic appeal of your game and you should always do your best to make … Continue reading
Integrating a commenting module in your App – Part 2
My last iDevBlogADay post revolved around displaying user comments in your app by using the Disqus REST API service. Part 1 can be found here. Now it is time to talk about how it is possible to enable a user … Continue reading