Indie Life: Surviving as a Mobile Dev

For this iDevBlogADay post, I have decided to go non-technical and share my thought about how I see it would be possible to survive as az indie developer in the current markets. My goal with this post is also to start a conversation with the rest of you, I am curious about what you think about the topics I will cover today.

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Using CALayers as HUD elements – Part II.

In my last post for iDevBlogADAy, I showed you how one can build on a simple CALayer subclass to create a resource-friendly, custom looking number display (eg. for showing scores) for your game.

In this post, I will use the same base class in a useful example on how you can implement a healthbar / speedbar. The base class I am talking about is MysteryCoconut’s MCSpriteLayer which was introduced on his great blog here.

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Fontify Sketch Of The Month

Would you believe this picture was created by letters only? Our users just don’t stop to amaze us. Check out this amazing sketch created by LadyG, which we selected as sketch of the month.

If you are interested in more amazing sketches, visit the Fontify gallery or download the app for your iPhone / iPod / iPad for free from the App Store.

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Using CALayers as HUD elements – Part I.

When creating a game, an informative and seamlessly integrated HUD is crucial to provide feedback to players. Using the built-in system fonts could really hurt the aesthetic appeal of your game and you should always do your best to make the graphical style coherent in the whole app. Using CALayers for your HUD can help you achieve this very easily!

In today’s iDevBlogADay post, I am going to show you how you can build on MysteryCoconut’s great CALayer subclass (the MCSpriteLayer) to display numbers easily. His great CALayer tutorial can be found here. The new class we create today could be used for showing scores with custom text, or any other number you might need on-screen.

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Integrating a commenting module in your App – Part 2

My last iDevBlogADay post revolved around displaying user comments in your app by using the Disqus REST API service. Part 1 can be found here. Now it is time to talk about how it is possible to enable a user to post a comment from within your App!

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